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immersive media design

11/3/21

By Jessica Weiss ’05

As the COVID-19 pandemic worsened in early 2020, Lecturer in the Department of Art Mollye Bendell felt a growing anxiety that the last time she would see her loved ones might be on a video call. 

Bendell, who works with electronic media to explore themes of vulnerability, visibility and longing, began to attempt to preserve her friends and family through her work using images of their faces from video chats. 

In her video project “Sketch for Sleepers,” Bendell projects those images in 3D onto stock digital silhouettes of human bodies that float across a screen. 

artwork by Lecturer in the Department of Art Mollye Bendell

The work is on display now until Dec. 3 at the University of Maryland Art Gallery as part of a triennial exhibition of professional work by Department of Art faculty and adjunct faculty. Part of the campuswide Arts for All initiative, which seeks to spark new ways of thinking through collaborations across the arts, sciences and other disciplines, Faculty Exhibition 2021 showcases works from 20 faculty members in a range of mediums. It is the first in-person art exhibition held at the Art Gallery since it closed in March 2020. 

“The exhibition honors faculty work while emphasizing that their scholarship and teaching is grounded first and foremost in an art-making practice,” said Art Gallery Associate Director Taras W. Matla. “Having been closed for 18 months due to the pandemic, this is a terrific way to reintroduce the Art Gallery and art department faculty to the campus community.” 

Professor of Art Foon Sham’s “Covid 19, 2020” wood and acrylic wall sculpture emerged from elements related to his state of mind during lockdown. It’s made of wooden sticks that represent the many people affected by the virus. 

artwork by Professor of Art Foon Sham

“There are various colors of wood sticks and some are stained with red and blue, implying all the damage this virus could do,” he said. 

Many of the works also address socio-political issues and social justice. For instance, Lecturer Julia Kwon’s “Dissent” is inspired by the fight for abortion rights, via the format of traditional Korean object-wrapping cloth with embedded patterns. And Assistant Professor Jessica Gatlin’s “Work Related” is a series of wearable canvas “paintings” that comment on themes of sustainability, labor, consumption and capitalism.   

Assistant Professor Cy Keener, whose work blends art, science and technology, is exhibiting “Terminal Front,” a virtual reality experience that allows people to visit a remote and uninhabitable landscape in Greenland. Using scientific data gathered from the site—via custom laser scanners built by the Army Corps of Engineers Cold Regions Research and Engineering Laboratory—paired with detailed drone photography, the VR user can immerse in a massive and detailed landscape of a glacier’s surface. 

art by Assistant Professor Cy Keener

Keener and Bendell are among faculty instructors in the new immersive media design major, co-taught by faculty from the Department of Art and the College of Computer, Mathematical, and Natural Sciences. The program prepares students to use digital tools and technologies including virtual and augmented reality, digital art, projected imagery, computer graphics, 3D modeling and user interfaces spanning audio, visual and tactile platforms.

Additional participating faculty artists include: Emily Conover, Patrick Craig, Pete Cullen, Brandon Donahue, Wendy Jacobs, Richard Klank, Matthew McLaughlin, Brandon Morse, Irene Pantelis, Narendra Ratnapala, John Ruppert, Justin Strom, Athena Tacha, Jowita Wyszomirska and Rex Weil. 

In addition, an In Memoriam section recognizes the vast contributions to the Department of Art made by longtime faculty members David C. Driskell (1931-2020) and James Thorpe (1951-2021). 

Visit the Faculty Exhibition 2021 at the University of Maryland Art Gallery in the Parren J. Mitchell Art-Sociology Building until Dec. 3, 2021. Free and open to the public, Monday-Friday, 11 a.m.-4 p.m. 

Photos from top to bottom of page: Visitors at Faculty Exhibition 2021; Mollye Bendell's video project “Sketch for Sleepers;" Foon Sham’s “Covid 19, 2020; " A visitor experiences Cy Keener’s “Terminal Front.” Photos by Thai Q. Nguyen.

9/30/21

By Christine Zhu

The University of Maryland is debuting an immersive media design major this semester, the first undergraduate program in the country that synthesizes art with computer science.

There are two tracks available in the program: an art track leading to a bachelor’s of arts degree from the college of arts and humanities, and a computer science track leading to a bachelor’s of science degree from the college of computer, mathematical and natural sciences.

The program works with creating virtual and augmented realities, offering a wide variety of courses for whichever track a student wants to take. 

One of the classes, Introduction to Immersive Media, covers history and research in the field. Its projects involve sensors, augmented reality and virtual reality.

Another class, Introduction to Computational Media, teaches students about the computing that’s required for each type of media. For example, imagery deals with computer graphics and sound deals with synthetic audio.

“We’re investigating ways to use modern technology and media to take the place of information that you would perceive with your senses in a natural environment,” said Stevens Miller, an adjunct lecturer in the department of computer science. 

As a result, students can create artificial environments where they control interactions with the senses — sight, sound and even touch and smell in some cases.

Studio arts lecturer Mollye Bendell used the Artechouse, an art center in Washington, D.C., as an example of a virtual reality experience that uses immersive media design. 

“[It’s] a gallery that specializes in the intersection of art and technology,” she said. “[An example is] an augmented reality application where you’re looking through the camera on your phone and … you see a 3D model appear.”

An immersive media design exhibit was held at The Clarice Smith Performing Arts Center as a part of NextNOW Fest in mid-September. About 15 students displayed their projects, Bendell said. 

In one student’s project, people were able to play chess remotely with others around the world, Miller said. 

“Instead of being limited to a two-dimensional point and click-with-your-mouse way of interacting with the chessboard, you actually saw a three-dimensional chess set in front of you that you could manipulate even though it doesn’t actually exist,” he added.

While all immersive design students need to have coding ability, the computer science track covers more of the technical components while the art track focuses on the perceptive side, Miller said.

Sophomore Maggie Letvin, a studio art major and hopeful immersive media design major, is planning on the art track. She’s used to approaching projects from the angle of an artist, and said that programming was hard for them.

“[With] programming, you have to know what you want to do ahead of time,” she said. “I approach art from a standpoint of, ‘I have the materials, I’m just gonna work with my hands and figure out what happens,’ but you can’t exactly do that with coding.”

In later years, students from the art track are paired with students from the computer science track. As a result, students are able to work with a partner from a different background and learn more from each other.

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