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Exhibitions and Performances

Award-winning author and social justice scholar discusses the criminalization of Black girls in schools.

Date of Publication: 
2021-03-04
2/26/21

By Lexi Gopin

The trailer for the documentary PUSHOUT: The Criminalization of Black Girls in Schools, begins with a viral video of a young Black girl being pulled out of her desk at school and slammed to the ground by a school officer. The video is both horrifying and infuriating, but it is not an isolated incident. Dr. Monique Morris, an award-winning author and scholar, joined the University of Maryland’s education and arts and humanities colleges as a part of a lecture series Tuesday night to discuss her documentary, based on her 2015 book PUSHOUT.

Morris spoke about the documentary, the research methods within the film and what people can do to end the criminalization of Black girls in schools. The webinar cut across the intersections of race and gender in the education system and brought to light an important way to uphold justice: showing up as your authentic self without being a savior.

To contextualize the issue, Morris explained how the U.S. Education Department originally organized the school-to-prison pipeline data by race and sex separately, which ignored the major injustices Black girls face in school. 

“We heard cases that included 6- and 7-year-old Black girls arrested for having tantrums in their classrooms, or Black girls getting suspended for wearing head wraps during Black History Month, or thrown around by school resource officers,” Morris said. 

These stories weren’t the main focus of the conversation surrounding the school-to-prison pipeline, and they were treated as isolated incidents. It wasn’t until the UCLA Center for Civil Rights analyzed this data and brought to light a problem many already knew was true: that Black girls were facing more expulsions than boys.

Morris pointed to a study from the Georgetown Center of Poverty and Inequality that said Black girls are more likely to be suspended than white girls, even for minor violations. Despite this, the conversation at that time still focused on boys and men.

This is why Morris’ documentary is critical within the conversation of justice and equality in the education system for Black girls.

A large part of the film is interviews with young Black girls about their personal experience in which they are looking directly into the camera. Morris said this was intentional. 

“We wanted girls to directly engage the viewer to call upon an element in the viewing of the film that would invite the viewer to be much more engaged and not a passive person experiencing this film, but to actually feel as if they’re in conversation with her,” she said. 

The interviews were included in the film to highlight the experiences that back up the numbers, facts and statistics we often see in documentaries. 

Morris reflected on one story of a 16-year-old girl she worked with who had been sex trafficked and was in foster care. 

“The school captured her as a girl who was constantly in fights and never showing up to class,” she said. “And what they were missing were all of these life traumas that were informing why she was absent, why she was fighting, why she felt disconnected to her learning space.”

This story brought up an important point for Morris; by bringing her “full self” to the conversation, she was able to connect and understand the experience of this young girl. 

“No one had asked her about her educational goals until I stepped into that room and was the first person to talk to her about what might be possible for her,” she explained. 

Morris said that is the best way to take part in the movement and to keep young girls in school and away from the juvenile court system. Morris also said it’s important to aid the healing process instead of disciplining young girls. The experiences of the girls Morris has worked with showed her “how dire it is that our schools become locations for healing so that they can become locations for learning.” 

Morris is the executive director for the organization Grantmakers for Girls of Color that works to advance conditions for Black, Indigenous and other girls of color. She is also the founder of the National Black Women’s Justice Institute and started a COVID-19 response fund, as well as the Black Girl Freedom Fund

“Our function is not to save Black girls, but rather to help them pull out the wisdom that already exists in their bones, and remember who they are, and structure our engagement with them in the development of tools that will help them be whole to live just and liberated lives,” she said. 

2/19/21

By Sala Levin ’10

A young woman and her lover murder her husband, leading to a media monsoon as reporters and photographers follow the case. Eventually, the woman finds herself seated in the electric chair. 

The sensational real-life events behind Sophie Treadwell’s 1928 play “Machinal” take on a new glow nearly a century later as the UMD’s School of Theatre, Dance, and Performance Studies premieres a high-tech digital version tomorrow night incorporating at-home green screens, virtual projections onto a central set, and actor-operated lighting rigs. 

“This is research,” said Director Brian MacDevitt, lecturer in dance/theatre design and production, and a five-time Tony winner for lighting design. “This is exactly what we should be doing at the school.”

Tech behind "Machinal" performance

“Machinal” will be TDPS’ fourth virtual main-season show since the COVID-pandemic stopped most live in-person performances nationwide nearly a year ago; the school has focused on creating innovative ways to present productions with casts, crews and audiences at home. 

Treadwell was working as a journalist in 1927 when Ruth Snyder and Judd Gray were convicted of killing Snyder’s husband, Albert. Her observations about the trial and the publicity surrounding it inspired her to write “Machinal,” in which the main character, a stenographer, is “trapped in the machine of her life without ever having the experience of her own thoughts or ideas,” said Ebie Prideaux ’21, who plays the main character, known simply as “A Young Woman.”

“It’s really interesting, as much as it was written in 1928, how much it connects to today, especially in conversation with mental health and specifically anxiety,” said Prideaux. 

The play may have fresh relevance in the wake of the documentary released last week, “Framing Britney Spears,” which has prompted a national conversation on how the media and public treat young women. Prideaux pointed to another piece of popular culture that influenced her understanding of the work: “I binge-watched ‘The Crown’ with my mom over winter break, and every single day in rehearsal I’d say, ‘This is Diana’s story,’” she said. 

The costumes, designed by Madison Booth MFA ’21, reflect the idea of finding one’s place as a woman in a world run by men: Many of the women’s outfits incorporate menswear, often oversized to suggest that the person wearing it doesn’t quite fit in.

The virtual production tasked all 19 actors with becoming their own crew and hair and makeup team. Each member of the cast, performing from home, received a green screen to set up, as well as a lighting package of six channels operated via individual switches; when the lighting needs to change for a new scene, it’s up to each actor to make that happen. Film of a model set will be projected onto the screens during the performances. During one scene that takes place in a speakeasy, for example, each actor will perform in front of the speakeasy’s set, zoomed into their homes.

“As an actor, you (typically) have the privilege of not having to worry if anything technically goes wrong,” said Prideaux. “I was like, ‘Oh my God, if anything goes wrong, it’s completely my fault,’ but that mindset quickly went away right when we started working with all of the grad students and professionals we brought in.”

The School of Theatre, Dance, and Performance Studies will present “Machinal” at 7:30 p.m. Saturday. Reserve free tickets on the Clarice Smith Performing Arts Center's website. Electronic tickets include a link to the event.

Dress rehearsal photo by David Andrews; behind-the-screens photo courtesy of Rochele Mac MFA ’21.

10/27/20

By Liam Farrell 

This article belongs in a museum.

Well, maybe not literally—but according to a new addition to the Washington, D.C. cultural scene helped by UMD faculty, the words and sentences that make up our written and spoken communications certainly deserve more attention.

That’s the goal of Planet Word, a museum that opened last week in the historic Franklin School. Using everything from voice-activated word walls to karaoke that highlights how artists put together pop song lyrics, Planet Word aims to show the depth, breadth and fun of human language.

It’s the passion project of Ann Friedman, a former teacher who helped fund the restoration and reimagining of the stately 1869 brick building. She first thought of a “word museum” seven years ago after reading about and visiting the National Museum of Mathematics in New York (her husband, Thomas Friedman, is a columnist for the New York Times). While Friedman is personally and professionally familiar with words, her search for academic expertise on language took her to UMD.

Woman views exhibit at Planet Word

One of her first calls was to Colin Phillips, professor of linguistics and director of the Maryland Language Science Center (LSC), who helped brainstorm the scope of things that intersect with language, from engineering and sociology to art and psychology.

“It seemed too good to be true,” Phillips said, “but then it seemed more and more real.”

Along with Phillips, Associate Professor of English Linda Coleman and Rochelle Newman, professor and chair of the Department of Hearing and Speech Sciences, are on the museum’s advisory board, and Shevaun Lewis, LSC assistant director, and Charlotte Vaughn, LSC visiting research scientist, also assisted on the concept. Friedman said consultations with UMD were “instrumental” in bringing her vision to reality.

“That expanded the idea of what the museum could be like,” she said. “Words are everywhere. They are in every subject and connected to everything we do.”

Planet Word aims to give an immersive experience in each of the former school’s preserved interior rooms on how language connects with life: a sculpted willow tree murmurs in hundreds of languages; a room blossoms with color, sound and movement when you “paint” it with words; a teleprompter gives you the chance to deliver a history-altering speech. The goal isn’t to lecture on how words should be used, but rather to show language’s many creative applications.

“Often we take language for granted,” Phillips said. “We want people to appreciate the amazing abilities they have.”

The museum could also provide fertile new ground for research, said hearing and speech sciences Professor Jan Edwards, who is part of a team working on proposals to use Planet Word as a site to explore how children and adults from different language backgrounds use words and sentences. Museums are fantastic places for academics to access a diverse participant pool, she said.

“It’s great for the researcher because we get a lot of people who might not come to the university to take part in a research study,” Edwards said. “And it’s great for the participants who can see science in action.”

Planet Word is open Thursday through Saturday, 10 a.m.-5 p.m. at 925 13th St., NW, Washington, D.C. General admission is free, with a suggested donation. To reserve a pass and learn about its COVID-19 safety guidelines, visit Planet Word’s website.

9/15/20

With most area museums shuttered to the public due to the COVID-19 pandemic, a University of Maryland design professor and her students have organized a way for people to experience an exhibition addressing diversity, inclusion and ableism from home.

“Redefine/ABLE: Challenging Inaccessibility” is open now at the Virtual Peale, the Peale Center for Baltimore History and Architecture’s newly launched 3D virtual space, created in Second Life, an interactive online world.

Although “Redefine/ABLE” was originally intended to be installed in two different physical locations—the Carroll Mansion in Baltimore and the Herman Maril Gallery on the University of Maryland, College Park, campus—and include multiple sensory experiences, the virtual exhibition aims to mimic the feel of a true museum. It offers a visual and audio experience and is also screen reader friendly.

The exhibition’s content explores the realities and challenges of persons with disabilities and interrogates the idea of “normal” within historical, cultural and ethical contexts.

“It’s a very immersive way to be in a space,” Associate Professor of Design Audra Buck-Coleman said about the exhibition in Second Life. “There’s warmth and humanness and in many ways it's more accessible than a physical space as visitors can move around how they like. They can even fly.”

Students in Buck-Coleman’s graphic design cohort began researching disability in Fall 2019 with the goal to share unheard stories from the disability community and to use design to create a model of more inclusive, accessible spaces. They partnered with the Peale Center and three institutions in the United Kingdom—University of Brighton, the Royal Pavilion and Museums and the De La Warr Pavilion—to plan a participatory exhibition that would prompt visitors to reconsider ableist language and share their own stories about disability. The exhibition would involve the physical transformation of both museum settings for improved accessibility, such as through additional ramps and widened doorways.

But in mid-March, just two weeks before the exhibitions were supposed to open, COVID-19 caused the closure of both spaces. By June, it was clear they would remain closed through the summer.

As originally intended, the Peale launched a website dedicated to the exhibit and its content. Redefine/ABLE is also on InstagramFacebookTwitter and TikTok.

But the gallery announced that it would also extend into Second Life, allowing visitors to explore Redefine/ABLE from “inside” a virtual version of the 1814 museum building. Redefine/ABLE was the Virtual Peale’s first ever exhibit.

Redefine/ABLE Creative Director Maiu Romano-Verthelyi ’20, art, was one of two students who continued to work on the project over the summer—after she graduated—and helped transition it into the virtual world.

“Working on this project really opened my eyes to the power designers have to change people’s experience of the world,” said Romano-Verthelyi. “I wanted to stay on and see it through.”

She was disappointed to lose various components of the original exhibit design, from QR codes to a marble voting station to a mechanism to visualize color blindness. But, the virtual world also “brought a lot of accessibility to the table,” she said.

“You have people of all levels of tech understanding and a lot of anonymity in Second Life, so it’s a great place to simply go and explore.”

The project was supported by Maryland Humanities, the National Endowment for the Humanities, the Maryland Historic Trust in the Maryland Department of Planning, the Maryland Department of Labor, UMD Friedgen Family Design Fund, the Institute of Museum and Library Services, and the U.K. Research and Innovation’s Arts and Humanities Research Council.

Find details on how to visit the “Redefine/ABLE: Challenging Inaccessibility” exhibition on the Peale Center’s website.

Ruth E. Carter, whose career has spanned more than 35 years and 40 films, discusses how she uses costumes to tell stories about race, culture and politics.

Date of Publication: 
2020-02-26

Ruth E. Carter, whose career has spanned more than 35 years and 40 films, discusses how she uses costumes to tell stories about race, culture and politics.

Date of Publication: 
2020-02-26
2/26/20

By Courtney Cohn
For The Diamondback

As a young girl, Ruth Carter loved all kinds of art. At first, she wanted to become an actress. After discovering it wasn’t her calling, she decided to try costume design because she loved storytelling.

Little did she know she would become an Academy Award-winning costume designer.

Carter spoke to University of Maryland students, faculty and staff on Tuesday about her journey to success, her design process and the struggles she faced as part of the Arts and Humanities Dean’s Lecture Series.

The highly-regarded costume designer has worked on films such as AmistadMalcolm X and Black Panther, with directors such as Steven Spielberg and Spike Lee. In 2019, Carter won the Academy Award for “Best Costume Design” for the latter, making her the first black person to win that category.

“She brings together history and culture with the arts. In a way she’s just a perfect exemplar of all sides of our college,” said Bonnie Thornton Dill, dean of the arts and humanities college.

Many theatre, music and dance students were in attendance, hoping to learn from Carter’s expertise from working on numerous films and productions.

“I’m very curious about the path she took and how she went about starting her career,” said sophomore theatre major Katy Cawley. “I think it’s important for people in my major to get that exposure as to how to break into this world.”

Carter talked about her humble start and how she worked her way up in the industry. She worked with Lee before he became a household name, she said.

“There weren’t very many African Americans in costume design or directors,” Carter said. “I feel like he had created a film family.”

She also discussed her creative process while working on Black Panther, while going into the specific decisions she made for different characters and scenes.

“We took culture, color, texture, fabrics, and we turned it into a superhero movie,” Carter said. “We honored culture.”

[Read more: Second part of UMD Black History Month talk focuses on self-advocacy, intersectionality]

Des’ree Brown, a senior theatre major, said she looks up to Carter because she is also a black woman in theatre. She was also glad to be able to celebrate Carter’s achievements during Black History Month.

“It shows how hard black women have worked and the recognition we deserve,” Brown said. “Of course we’ve gotta see her shine up here, talk, and inspire all of us.”

At the end of the talk, Carter was asked what she wanted her legacy to be, and what she wants to leave behind for future generations.

Carter said she feels like she found a purpose for doing what she does, and is glad that she can provide support and be a precedent for future generations who want to pursue costume design like her. After she collaborated with H&M, for example, the company started an endowment in her name at her alma mater, Hampton University, for $25,000.

“There was a light bulb that just went off … that’s what I’m supposed to do,” Carter said. “I’m supposed to pave the path.”

 

2/24/20

By Jessica Weiss ’05

For a costume designer who’s spent her career reflecting the African American experience in film and television, it was an intriguing prospect: envision the look of a futuristic African kingdom that’s rich in vibranium, not to mention helmed by a superhero.

The charge to help give the fictional Wakanda a ring of authenticity and make it reflect the depth of African tribal customs and cultures sent Ruth E. Carter on a research odyssey that took her from Los Angeles to Atlanta to the Lesotho nation, working with a team of shoppers, designers, mold and jewelry makers and more.

For her work designing the 700-plus costumes featured in “Black Panther,” Carter won the 2018 Oscar for costume design — becoming the first African American ever to do so. It was an honor she’s long been working toward; since the late ’80s, Carter’s creations have appeared in some 65 film and television productions.

Carter’s first plan was acting, but after losing out on a role in a play during her sophomore year at Hampton University, a professor asked her to try her hand behind the scenes instead, dressing the characters. It turned out she loved it, and after college and an internship at the Santa Fe Opera, she drove to L.A. and started as a backstage dresser for the Los Angeles Theatre Center. That’s where she met indie filmmaker Spike Lee, who invited her to work with him on “School Daze,” his second film. She has since worked with Lee on 10 films, including 1992’s “Malcolm X,” which netted her first Oscar nomination. Steven Spielberg’s 1997 “Amistad” brought a second.

She’s also branching out to new areas of design. This month Carter launched her first fashion line, “Ruthless,” in collaboration with H&M. Inspired by hip-hop fashions of the ’80s and ’90s — a look she helped create with her work on Lee’s “Do the Right Thing — the 11-piece line features the red, black and green of the black liberation flag. Up next, her costumes will appear in December in “Coming 2 America,” the sequel to the 1988 Eddie Murphy classic.

Carter is speaking tomorrow at The Clarice Smith Performing Arts Center as part of the 2019-20 Arts and Humanities Dean’s Lecture Series. But before that, she talked to us about her love of storytelling, the power of history and the artistry behind “Black Panther.”

When did you first realize your passion for stories?

My brother and I loved to create characters when we were growing up. We would draw them and build a story around them. We had one that was a mouse, and he was kind of a revolutionary. We drew a turtleneck on him, he wore a tam and he usually had a big Black Power kind of fist in the air. We put him in our books and notebooks. He was really like a part of our family. I think being imaginative around these characters was one of the beginnings of me understanding this passion in myself.

There was no costume design concentration at Hampton, your university. So how did you hone your skills?

I had taught myself how to sew and I had a machine in my bedroom, but I didn’t have any idea what I was doing. I went through the work of breaking down the script and figuring out how many costume changes there would be; I went to the local fabric store; I went to the library and got books on costume design and learned I had to do sketches. The university’s costume shop was vacant, so I made that whole shop my playhouse, my workroom, and I soon found out that I could be there for hours and not feel isolated or alone. It was a place where I could actually be creative. So, sophomore year I switched my major to theater arts from special education. I took a couple of fashion courses. By the time I was a senior, everything I was doing centered around being a costume designer. I was doing the costumes for the frats if they had a step show, I was doing plays, I was the president of the drama club. Finally, my last semester of senior year the university offered a class in costume history. But I didn’t get a good grade in it because I was never there.

From “Amistad” to “Malcolm X” to “Selma,” you have worked on costumes from many different historical eras. How do you recreate a period of time through costume?

It’s an in-depth research process. During college I spent summers at Colonial Williamsburg where I was a part of their Living History program. I played a woman named Betty, a seamstress who made dresses for Thomas Jefferson’s wife. She freed herself and was buying her husband’s freedom too. So, I would walk the streets barefoot with a rag on my head and a big basket with a dress in it. I also played Jennie who was a tavern maid, a slave. She had a garden so I would pick beans. The research I had to do on those two people was incredible. I was assigned a historian and he would guide me through a research process and I would write the monologue that I would give to visitors. Back at school, a lot of the plays we did were period pieces, from the ’40s, ’50s, the turn of the century, and I knew how to get into each character and the research of the items based on my experience at Colonial Williamsburg. And that same process serves me now.

But it was your imaginative futuristic designs in “Black Panther” that ended up nabbing you an Oscar.

There are actually a lot of similarities. The film is based in a culture that is so rich. All the costumes in “Black Panther” — the textiles, the elements, the fabrics — had to have a history and an origin. Take African beadwork, for instance. Some beads are made of glass, some of bone, some of paper, some of clay. That lack of uniformity actually tells a story. So, you still have to do your research and get to know what these elements are and how they were made. When you can infuse that into a futuristic model of something, it adds so much depth to the story; it moves it forward as well as keeps it rooted in culture. I think that was the success of “Black Panther.” It opened up the door to the wealth of knowledge that Africa has as far as crafts and arts.

You’ve just launched the "Ruthless" fashion line. What does the collection represent about you?

This collection is my invitation to connect to anyone who feels that they have a unique voice. It’s for anyone who wants to be a part of a community of people who are like-minded and that wants to share their creative self.

The Arts and Humanities Dean's Lecture Series featuring Ruth E. Carter will be held at 5:00 p.m. tomorrow in The Clarice’s Gildenhorn Recital Hall. Tickets are sold out, but more info about the standby line is here. Image courtesy of Netflix.

6/11/19

By Sala Levin ’10

Stand at the corner of 14th Street and Constitution Avenue in downtown D.C. long enough—trust us, it won’t be long at all—and you’ll notice tourist after tourist, phone camera at the ready, walking up a little path outside the Smithsonian National Museum of American History. Their destination: a giant mushroom sculpture made of slabs from five kinds of trees.

Foon Sham headshotCreated by UMD art Professor Foon Sham, "Mushroom," with its varying colors and textures, isn’t just a distinctive photo op backdrop. It’s a prominent part of a new Smithsonian Gardens exhibition with installations at 14 sites across the Mall running from last month through December 2020. Sham has three pieces in the “Habitat” exhibit, which highlights how protecting habitats is crucial to protecting the flora and fauna that rely on them.

When the Smithsonian approached Sham two years ago to be part of the exhibit, he settled on the mushroom form to emphasize how fungi, trees and soil share a symbiotic relationship, relying on one another for nutrients and other life essentials. He also appreciated mushrooms’ underground networks of “thousands of interlocking strands … They’re communicating to each other and supplying nutrients. They symbolize what we are doing today, that we connect to each other with phone and Internet.”

"Arches of Life" sculptureThe trees that became Sham’s mushroom—felled by lightning, age or disease—came from the grounds of the Smithsonian, and are a mix of birch, oak, elm, cypress and Katsura, native to Japan.

Sham’s other two pieces in the exhibit are "Arches of Life," a series of hollow, arched wood structures meant to symbolize how dead wood can become a critical habitat for animals and insects, and "Vascular Form XI, Unbound," a towering vessel that occupies a small island in a fountain-centric garden to represent how water also contains life.

His work has been displayed at galleries and spaces in Washington, D.C., Chicago, Norway, Hungary and elsewhere around the world. “For all the physicality of Sham’s work—its size, look and even smell—the essential escape he offers is into the imagination,” The Washington Post once wrote of him.

"Vascular Form XI, Unbound" sculptureSham began his artistic career nearly 40 years ago working with materials like steel, concrete and Plexiglass, but soon moved to wood, drawn to the material for the way in which each slab is unique. “Each individual piece has an individual identity,” he says, likening the differences between pieces of wood to the differences between people.

Wood sculptures also honor the lives of the trees that died for them to exist, Sham says. “Trees have to go sometimes, but I give them a second life and a second identity.”

 

 

 

 

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